9~14

fixed classes

9. fixed damage

very easy

lv14 extruder is 64215 damage full charged

so if the foe's defense is 0 and your str is 0, it does about 64000 damage

500 str -> 195k

750 str -> 256k

1000 str -> 322k

so basically

**skill damage x (str or int + 1 / 250)**

= B

10. actual damage?

B **x mob defense**

11. elemental strengthening?

B x mob defense **x elemental strengthening (x mob elemental resistance)**

12. piercing is NOT added to fixed damage whatsoever

13. independent damage

B **x 0.1 x independent damage stat** (x mob defense x eleme blah blah blah)

= C

14. mixed damage?

percent calculation for the percent bit, fixed calculation for the fixed bit

**crit, backattack, counter, and such other damage increases are calculated like percent damage**

**((A x crit rate x 1.5 + A x noncrit rate) + (C x crit rate x 1.5 + C x noncrit rate)) / (attack amount / (attack amount - stuck amount))**

15. conclusion

in the lower levels, fixed damage is really strong

but as the levels get higher, and the foes get higher and higher defenses, percent damage is absolutely higher in terms of power

of course, not all are 100% of eithor one

mixed damage somewhat becomes an all-rounder kind

these are mere equations, and are not actual standards on rating a class, or so-called "tier-making"

but

with this, **you can figure out which equip setting and which items are best utilized on your class from an objective perspective**

no harm in reading this lol