Pets are things that give u helpful stat boosts, and have skills of their own
they have their own slot, and once equipped, follow the user
here's an example(str+30, atk speed+2%, mpmax+5%, hp regen+31.2(varies on vitality)
pet skills are either buff, passive(there is only one), or attack(like this)
unless it is passive, the skill has a cooldown, as seen on top of the creature
at level 20, an overskill is learned, the blue cool is skill, red cool is overskill
either way, once u use a pet skill, the cool becomes zero(also consumes ur mp)
also, pets have a gauge of their own called fullness
max of 100, decreases by 60 per hour when equipped(in dungeon), recovers by 10 per hour when in town or unequipped
when the fullness is 0, it cant be used
there is also creature feed
fills fullness by 30, can be used manually or otherwise the pet eats it by itself when fullness reaches 10(can be bought at the item shop)
it also has the added effect of reducing creature skill cooldown by 20% for 5 minutes
then there are creature equippment
compare with the first pic, you'll see that the creature damage and cool are different
the green equipment either reduces skill cool or mp usage
red and blue increase damage
btw, creature damage is unaffected by ur own stats
and creatures, when obtained, are in an egg status
they are tradable, but once hatched(u hatch just by clicking the egg), they are untradeable
also, creatures level up, some even evolve
the max level is 50, and the exp gain is the amount of fatigue points spent in total after each map
youll also notice the pet equips are in their own section(artifact, thats what they are called) in the pet section
hmm...did i forget something?