The Attack SkillsMuse's Uppercut
percent+fixed damage
lifts target into the air
a must master+cancel for pvp
for pve, tis optional, but i recommend u keep it at the pre-req for rising fist
the higher the level, the higher the target flies
Hammer Kick
also percent+fixed damage
kicks the target far
its a rather pointless move, so keep it at 5, the pre-req for lightning dance
u dont want to kick opponents away when u have to get close to hit them
but usefull for buying yourself time against annoying foes
Low Kick
also percent+fixed damage
uses a low kick
fast cooldown, too
it is needed at least at 10, for pre-req for bone crusher
with a fast cool, and a slight immobilization, u will use this move often in combos
maxing is optional
Air Walk
u have to jump to use it
percent+fixed damage
the higher the level, the more u can hit
has a high damage output, but takes time to land all the hits
level 5 is pre-req for tornado kick, but maxing is also optional and recommended for pve
Tiger Chain Strike+Tiger's Roar
gives u additional dash attacks(with added percent damage)
keep it at ur favored level
roar is optional, it gives the 3rd and 4th hit
u mostly end up not using this much
but chain strike level 5 is pre-req for beat drive
Crushing Fist
pure percent damage(all striker skils are pure percent damage from now on)
travels forward with a punch
the damage output isnt much, but the higher the level, the farther u move
and has a high immobilization effect
must-max+cancel for pvp
otherwise keep it at 5 for pve(pre-req) for beat drive
but maxing in pve is optional
u can also control the y axis direction slightly
Mountain Pusher
a big shoulder tackle with a fair movement distance
has the flaw that it fails to hit opponents that are too close
but the shove is real wide, so tis useful in pve
and it also has a high damage output(the highest for non-cube skills)
max for pve
keep it at 5+cancel for pvp
maxing is optional in pvp, but the mentioned flaw is too much lol
the superarmor is nice tho
Bone Crusher
Reason1 of striker's existancehas a high damage, but a bit of pre-delay
also has the added effect of slowing the opponent
its a must max for both pve and pve(damage+slow)
and u get the cancel if u have low kick cancel
Tornado Kick
u spin around and move forward while kicking
the direction u go can be adjusted
the higher the level, the more u spin(tho it is a really high level)
depending on user, the level varies between 1, 5+cancel, max(+cancel)
it happens to be useful for combos and escapes
ur choice really
u can use it while jumping, and connect it with air walk btw
One Inch Punch(1cube)
the best physical skill damage dealer in the game
has a short range and (a bit) hard to hit, and has a bit of post-delay
but the damage is the best
has a shockwave(50% damage of direct hit) which goes fairly far, but doesnt activate if u fail to hit
1, 5+cancel, max(+cancel) is optional
if u dont like the flaw, then its ur choice really
Rising Fist(1cube)
u move forward, the rise, hitting the target 4 times
this is a fail move btw
1. it gathers enemies during the movement, but is fail against superarmor mobs
2. it can be inturrupted while moving
3. if u hit less than 3 times, then the damage sux(goes for superarmor mobs or unliftable mobs)
4. u r too vulnerable during the descent, WAY TOO vulnerable, especially in pvp
keep it at 1 or the decent 5
Lightning Dance(1cube)
2nd reason of striker's existenceu hit a target, then bound 10 times, hitting a target each time
if there is only 1 target, u bound on the ground and back
also, u can start this by hitting a destroyable obstacle
the best thing is, u r invincible while doing this move
master no matter what
Beat Drive(2cubes)
a good move with few flaws
kicks several times while movine forward, then u press z to use the big punch
u can control movement with up and down, prevent forward movement by pressing the opposite direction, or advance faster by pressing the same direction
depending on person, 0,1, or master
not favored in pvp becuz of the pre-delay
but is useful in pve for the damage dealing
u r superarmor while using it
the closest thing a striker has to an AOE(fair y axis)