9~14
fixed classes
9. fixed damage
very easy
lv14 extruder is 64215 damage full charged
so if the foe's defense is 0 and your str is 0, it does about 64000 damage
500 str -> 195k
750 str -> 256k
1000 str -> 322k
so basically
skill damage x (str or int + 1 / 250)
= B
10. actual damage?
B x mob defense
11. elemental strengthening?
B x mob defense x elemental strengthening (x mob elemental resistance)
12. piercing is NOT added to fixed damage whatsoever
13. independent damage
B x 0.1 x independent damage stat (x mob defense x eleme blah blah blah)
= C
14. mixed damage?
percent calculation for the percent bit, fixed calculation for the fixed bit
crit, backattack, counter, and such other damage increases are calculated like percent damage
((A x crit rate x 1.5 + A x noncrit rate) + (C x crit rate x 1.5 + C x noncrit rate)) / (attack amount / (attack amount - stuck amount))
15. conclusion
in the lower levels, fixed damage is really strong
but as the levels get higher, and the foes get higher and higher defenses, percent damage is absolutely higher in terms of power
of course, not all are 100% of eithor one
mixed damage somewhat becomes an all-rounder kind
these are mere equations, and are not actual standards on rating a class, or so-called "tier-making"
but
with this, you can figure out which equip setting and which items are best utilized on your class from an objective perspective
no harm in reading this lol