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| | If Promenade Had a Fighting Game... | |
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+23Rintagea Illusionary Daidarapochi dcdfvr medikun nittis Nensense Jinglestan Yden Lymia smw232 AlceLurker Jiino Randomselect Mr. Lunar Duodecimus Maribo KIROV_reporting Havenchild Jojo286 Tri3EDGE yungflyguy91 Zerobeat 27 posters | |
Promenade Fighting Game Idea - Yay or Nay? | Sure, it could work out | | 69% | [ 18 ] | This is bad and you should feel bad | | 4% | [ 1 ] | Mild Indifference | | 27% | [ 7 ] |
| Total Votes : 26 | | Poll closed |
| Author | Message |
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Zerobeat Member
Posts : 63 Join date : 2011-05-24
| Subject: If Promenade Had a Fighting Game... Fri Sep 02, 2011 4:10 pm | |
| God Fragment -Insanity Drive- Current Status:> DEADGonna use MUGEN, but more specifically similar elements from an Arc Systems game (GG/Blazblue) when it comes to basic controls, but how about this? Basic Controls (Tentative/Default setting): A:(A): Light B:(S): Medium C:(D): Heavy X:(Z): Grab Y:(X): Charge Gauge? Z:(C): Special (For Hypers, I'll edit the list later) Other Controls/Game Functions Backstep: Double tap away from opponent Running: Double tap toward opponent (hold OK), some characters won't be able to do this Parry: Guard just as the attack is going to hit Perfect Guard: Hold away from your opponent while pressing (A)+(S), drains 10 Mana a second. You don't take damage from guarding. Double Jump: Press up-left, up, or up-right and do it again in desired direction, some characters will get a triple jump Aerial Roll: Hit (A), (S), or (D) after a certain point of getting hit mid air (varies according to attacks) Burst: (A)+(S)+(D) Guard Animations/Crouch: Due to lack of sprites (don't blame me) everyone will most likely share a block/crouch animation. Crouching Guard animation may be a problem... Crouching: Will most likely be taken from the Quick Rebound sprite Guarding: Slayers: Guard, Bloodlust animation Fighters: 1st frame of 1st x attack M Fighters: 1st frame of Power Fist animation M Gunner: Gun Guard/Revenger initial pose F Gunner: ^ Mage: Acid Rain end animation with a sort of Mana Shield sprite (i.e. barrier sort of thing) Thief: Not sure which skill animation I'd be talking about, so I'll get back on that Priest: Crossed arms, oh yeah. - Characters:
Zerobeat Haven Maribo Sakagami Yung Kirov [x]Rhapsody (doesn't play striker anymore) Yden SMW Dragon Jiino Ely DXD Tri Ardy (Moose's Spitfire) Soph (Chaser BM) Gunter [x]Zext (Mech) [x]Medigan (Physical BM) Flash Apocalytica
Cormorant Pelican (Rand's M Mech) Wonder
Jojo Exorcist SP Lymia (Ice+Light Elem) [x]Lunar Gale (Grappler) Nittis [x]Quartus (Duo) Bextah (Fire+Dark Elem) [x]Kurai (Lightach=Zerk+WM) Sherlok [x]Nensense Crazed (Necro)
Broken Cosmos Absolute Order
Dai (NPC)
[x] = Removed temporarily No more slots for characters guys, I'm going to lock in the roster now to avoid superfluous amounts of characters *Looks at MvC2* This is mostly to make it slightly less burdening on the others who are helping so they don't get piled up with things to do for this
Playable Character Count (As of now): 26
Sorry if I got your character wrong in any way, but it's for diversity's sake.
- Character Stat Values:
Defense Values: Factor of how much damage a character will take.
Zerobeat: x1.09 Haven: x1.00 Maribo: x0.95 Sakagami: x1.10 Yung: x0.93 Kirov: x0.87 Rhapsody: x1.08 Yden: x0.85 SMW: x1.05 Dragon: x1.02 Jiino: x1.00 Ely: x1.18 DxD: x0.97 Tri: x1.07 Ardy: x1.10 Soph: x1.12 Gunter: x1.10 Zext: x1.13 Medigan: x1.12 Flash: x0.93 Apocalyptica: x0.91 Pelican: x1.13 Wonder: x1.08 Exorcist SP: x0.90 Lymia: x1.13 Lunar Gale: x1.01 Nittis: x1.25 Duodecimus: x1.06 Bextah: x1.13 Kurai: x1.20 Sherlok: x1.06 Nensense: x1.09 Crazed: x0.93 Broken Cosmos: x0.85 Absolute Order: x0.80
- Voices:
Okay, so let's keep it to DFO voices, just so the sound qualities are the same and it's easy to match voices to attacks English, Japanese, Korean, Chinese, maybe others if you REALLY want like Taiwan or something
Zerobeat: KR Haven: EN Maribo: Sakagami: Yung: Kirov: Rhapsody: Yden: SMW: Dragon: Jiino: Ely: DxD: Tri: Ardy: Soph: Gunter: Zext: Medigan: Flash: Apocalyptica: Pelican: Wonder: Exorcist SP: Lymia: Lunar Gale: Nittis: Duodecimus: Bextah: Kurai: Sherlok: Nensense: Crazed:
- Arenas:
Tavern (Tavern PvP theme) Tower - Atrium (ToDes Bottom floor) Tower - Pinnacle (ToDes Upper Floor) Odessa (Odessa PvP) Lorien Forest (Lorien) Behemoth (Purgatorium) Bwanga's Camp (Bwanga PvP) Ghent, City of God (Outskirts, old theme) Pursuit (Pursuit) Iron Scale (Iron Scale) Oceanic Express (Oceanic Express) Sky Tower (Castellan Theme) Noire Ferra: (Noire Ferra) Crack of Outer Dimension (Outer Dim Boss) Altar of Limits (Tower PvP)
Total stages: 15
Music: DFO music only, applied as stage themes Story: 7 Stages, dialogue and scenes in between fights, and a special final boss Attacks and Special Moves: let me give you a few examples, staying original to DFO skills but animate them a little differently per character (for those whose moves will most likely repeat). Maybe I'll make some original skills if there aren't enough, which would most likely be the case. Some people will share moves, but not that many moves. Legend: Let's go with numpad input keys for directions and use BlazBlue Style Attacks (Light: L, Medium: M, Heavy: H) (Decided) Note: These are not all of everyone's moves, I'm still adding more. As far as regular attacks go, you have a standing L M and H attack (due to lack of sprites, I can't do forward variants unless you want repetition), and one set while crouching and one set in midair. Will also include EX moves that will take some gauge to perform. - Special Moves:
Zerobeat: Twister Clash: 236+M Rising Tempest: 623+H -> 214+M (Slash down) (midair OK) Ashe Fork: 214+M (midair only) -No shockwave Swift Gale: 214+L or H (midair OK) Sasameyuki: 41236+M (midair only) -horizontally dash across Double Slash/Jet Stream: 236+H -Triple Slash minus 1, 2nd hit is horizontal knockback
Haven: Gore Slash (Just the final slash that zerks get): 236+H Bloodlust Blast: 236+M -Doesn't have to grab to explode Frenzy Slash: 236+L -> 236+L -2 X presses of Frenzy Mountainous Wheel: 214+M -Minimum distance
Maribo: Degenerated Arrow: 236+L or M or H -Summons Degenerate Goblin Archer to shoot 1 arrow God Claw: 623+H -Summons a Hunter to do its claw attack, launches them Manteau: 41236+M -Lolrange on this grab Flyswatter: 41236+H (Midair OK)
Sakagami: Nen Shot: 236+M Tiger Fist: 236+H -Like Crushing Fist except more Nen on it Nen Cannon (5s cooldown): 236+H (Hold) -Inflict electrocution for 3s, inflicts a little bit of extra damage per hit. Tornado Kick: 41236+L Neck Snap Thunder: 623+H -Neck Snap with a small lightning bolt
Yung: Neutral Wave: 236+L Wave Wheel Slasher: 41236+M (Grab) Ice Wave: 623+H Ghost Orb: 63214+M -Only 1 on screen at a time
Kirov: Mountain Pusher: 41236+H Bone Crusher: 236+H Crushing Fist: 236+M Muse Uppercut: 623+M -Actually launches them, as opposed to an attack that had the same animation Tiger's Roar: 214+M -Last 2 hits of TCS
Rhapsody: Tiger Chain Strike: 236+L -> 236+L -> 236+M Low Kick: 236+M Hammer Kick: 214+L Rising Fist: 623+H -Doesn't go as high as DFO's, or hit as hard.
Yden: Spear of Victory: 236+M (Hold OK) Deflection Wall (Toward Opponent): 623+M Revenge of Light (Counter): 63214+M
SMW: Secret Slayer Technique (Zanbato): 214+M -> 236+H Crash Slam: 41236+M Condemning Wind: 236+M -Crucifix Wind on a Slayer Reaper's Harvest: 214+H -Backstep, bumrush part of charge crash into a horizontal slash, knocking enemy away Reverse Wind (Guard's Counter thingy): 63214+M
Dragon: Secret Slayer Technique (LS): 236+L -> 236+M -> 236+H Dragon Claw: 236+H -> 236+H -> 41236+H -Triple Slash, last 3 slashes of quintuple Dragon Fang: 236+M -LS Thrust, lots of distance Swift Cross: 214+M -Horizontal slash to LS Swift
Jiino: Draw Sword Alpha: 236+L or M or H -Ready sword, quickly slash opponent and re sheathe. Draw Sword Beta: 214+L or M or H -Once an opponent attacks, he invincibility's his way through it and slashes them Draw Sword Crash: 623+M -The last part of Charge Crash
Ely: Kunai: 236+L Shining Cut: 236+H Rising Cut: 623+M Hurricane: 41236+M Chainsaw Cut: 236+M -> 236+M ->236+M
DXD: Gore Cross (1st two slashes): 236+H Mountainous Wheel: 214+M -Goes farther than Haven's Bloodlust: 63214+M (Grab)
Tri: Nen Palm: 236+M -Stronger, less range than Nen Shot Knee Thunder: 623+M -NOT a grab. Tornado Kick: 214+M
Ardy: G-18 Buster: 236+M or H (midair OK) Freeze Grenade: 41236+M or H (midair OK) -Freezes briefly. Flashbang Grenade: 623+M or H (midair OK) -Electrocutes briefly. Grenade Load: 22+L or M or H Needle Sobat: 236+A Marilyn Rose: 623+A Topspin Kick: 41236+A
Gunter: Headshot: 41236+H Steep Slide: 623+L Air Raid: 623+H Windmill: 41236+M Mach Kick: 236+L
Soph: Dragon Fang: 236+M Palm Blast: 214+M Full Swing: 41236+M Double Swing: 41236+H Weapon Uppercut: 623+M
Flash: Lucky Straight Punch: 236+M Side Wind: 214+M Sacred Counter: 63214+L Machine Gun Jab: 623+L or M or H Exquisite Combo: 236+H -Allows follow up with any skill Ducking Dash: 66 Sway: 44
Apocalytica: Neutral Wave: 236+L Spirit Crescent: 41236+H Wave Radiation: 214+M -They can recover immediate after a consecutive Wave Radiation, so no corner rapes. Deadly Enticer (Counter): 321+M
Cormorant: Blades of Purity: 236+L Deflection Wall (Closes in from behind): 6236+M Crashing Cross: 236+H Spear of Revenge: 214+M -Throw Spear, after landing takes 1s and drops an RoL bolt.
Pelican: G-1 Corona: 236+L or M Landrunner Toss (lol): 236+H Retreating EZ-8: 623+H -Backstep and blow them into the air Camouflage (6 seconds): 22+L
Wonder: Magic Missile: 236+L Enhanced Magic Missile: 236+M Broomstick Spin: 41236+H (midair only) -Does stop after a certain point Jackyl: 214+M -Can only set one at a time, explodes after a certain
Exorcist SP: Lurking Dragon (Hold OK): 623+M Holy Amulet: 236+M Piercing the Darkness: 41236+M Phoenix Hammer: 22+M (Midair only)
Lymia: Sun Burst: 63214+M Florae Circle: 214+L Frosty Head: 236+L Ice Wall: 41236+M -Projects out, then fades, bit of delay when performing
Lunar Gale: Grab Cannon: 236+H Fling: 236+L or M Shoulder Tackle: 41236+M (Hold OK) Air Steiner: 236+H (midair only) Neck Snap: 623+H Seismic Punch: 214+M
Nittis: Lava Potion No. 9 (explodes): 41236+M Jackyl (Runs around hitting them in a panic): 214+M Failed EMM: 236+L Broomstick Spin: 214+H - Spins 3 times, then spin out of control hitting them until wall/floor collision
Duodecimus: Boomerang (only one out at a time): 236+L Brick Buster: 236+M Explosive Hook: 41236+M (Grab) Hidden Stinger: 623+M -Doesn't actually "bleed" them, but does damage over time. Ground Kick: 236+H
Bextah: Lantern Firebomb: 236+L (midair OK) Fire Pillar (Aimed at own position): 623+M The Void: 214+M Pluto: 236+H -knocks them down on the way back
Kurai: Illusion Storm: H (rapidly) -Like Jin Kisaragi's "Snow Flower Storm", hits 8 times before launching them, looks like ISD. Bloody Conductor: 236+M -> 41236+H -First input = 2 x presses of frenzy, then last two (Frenzy Combo) Trinity Gore: 214+H -1st Triple Slash to Gore Cross combo (all 3 parts of Gore) Rolling Mountains: 214+M Backstep Cutter to Mountainous Wheel, does not have blood shockwave.
Sherlok: Kalla Fireball (minus tick damage): 236+H or 41236+H Ghost Slash: 236+M Ghost Slash Drive: 214+L or M or H (During Ghost Slash) Moonlight Slash: 236+L -> 236+L -> 623+L Rhasa (Holds them down for 2s if caught on ground, slow moving, cooldown of 7s): 22+H
Nensense: Nen Shot: 236+H -Goes faster than Sakagami's, but more prep time Nen Cannon: 41236+H -No charge necessary, but 9s cooldown Solar Shield: 214+L -Deflects projectiles if timed correctly Suplex Thunder: 63214+M (Grab) Doppleganger Blast: 63214+L -Projects dopples out
Broken Cosmos: Punto Blast: 236+H -Last stab of Ultimate Punto Wave Under Heaven: 41236+H -Drops a lightning bolt a set distance away (small bolt, not lightning strike) Rising Hellfire: 623+H -Creates a Fire Pillar a set distance away Broken Wheel: 63214+H -Stabbing Wheel+Suplex Thunder
Absolute Order: Rising Sun: 623+H -3 Sun Bursts that spiral up Pierce the Sky: 236+H -3 Evil Eye floor lasers shoot from the ground in front Arctic Verdict: 41236+H -An Arctic Burst on own location Frozen Innocence: 41236+M -A single Ice Wall panel shoots forward (like Venom's Dark Angel, but not as many hits)
The rest I can't think of moves at the moment, lol...
- Hyper Combos:
Divided into levels of 1, 2, and 3 Bar itself segmented 4 times. Level 1: consumes 25 of 100 "Mana" Level 2: consumes 50 Level 3: 100 Will think of more, but here's what I've got for now.
Zerobeat: Level 1: Overdrive Increases damage. Lasts 10 seconds 214+Z Level 2: Rising Phoenix Basically just a charge crash into a better version of Rise 236+Z Level 2: Phoenix Blade Waltz Illusion Sword Dance with a Phoenix afterimage behind him, excludes the spirit sword finish. Ends with a slash that knocks them away. 8 slashes. 641236+Z Level 3: Distorted Sanity Bloodlust grab animation, to upper slash, then 15 fast sword storm slashes, no real finisher though. 23632146+Z
Haven: Level 2: Raging Fury Same thing. 236+Z Level 2: Outrage Break ... 623+Z Level 3: Extreme Overkill Just the hellfire part. 632146+Z
Maribo: Level 2: Giantic Flyswatter EX Flyswatter. 214+Z Level 2: Mega Drill (Sleeper) Drill baby drill. 641236+Z Level 3: Gravitas Craft Launched into the air with Gravitas, then Kitty Pawnch'd. 64641236+Z
Sakagami: Level 1: Spiral Nen Kinda like Strider's Ouroboros, summons 2 of them, lasts 8 seconds. Hitstuns. 214+Z Level 2: Energy Shield Yep. Electrocutes for 7 seconds upon last hit. 641236+Z Level 2: Raging Light Dragon Shoots straight out, devastating. 236+Z
Yung: Level 2: Fire Wave Sword Pushed back, then blown straight up. 236+Z Level 2: Ground Quaker Grab, but can be blocked, doesn't leave him as vulnerable from fail like in DFO 214+Z Level 3: Blizzard Sword EX Ice Wave Sword, pushes them back instead of freezing for more hits, cannot recover from explosion if hit by ice. 632146+Z
Kirov: Level 2: Super Armor Hax, I say, lasts 7 seconds. 214+Z Level 2: One Inch Punch Good luck pulling this one off. 236+Z Level 3: Shattering Fist Comes with an energy blast. 632146+Z
Yden: Level 2: Hammer of Repentance BAN HAMMER'D 236+Z Level 3: Apocalypse Disco ball, heals him a little. 64641236+Z
SMW: Level 2: Phantasmal Slayer It's not just a Soul Bender skill anymore 236+Z Level 2: Thunderous Draw Sword Like Lightning Draw Sword, but projects a large Spirit Crescent. 214+Z Level 3: Heaven's Descent Bwanga's one Star in the Sky-like move. Teleport behind them 623+Z
Dragon: Level 1: Overdrive Increases damage, lasts 15 seconds 214+Z Level 2: Dragons' Strike (With all my strength!) Bwanga's Sky Jump, if the opponent is hit with the rising part, they cannot escape! 641236+Z Level 2: Valiant Dragon's Roar Spirit Sword part of ISD. 236+Z Level 3: Raging Dragon Slash Hit-grab style, Stab, if successful hit, launch them into the air then strike with Raging Dragon Slash. 214+Z
Jiino: Level 2: Draw Sword Comes with invincibility frames. 236+Z Level 2: Iai Flash (Counter) Stronger than Draw Sword, but must be a counter 214+Z Level 3: Lightning Draw Sword Shockwave hits a bunch of times. 2141236+Z
Ely: Level 2: Sonic Assault Grab, can be blocked. 236+Z Level 3: Excel Strike Same thing. 623+Z
DxD: Level 1: Frenzy Install. Speed increase lasts 7 seconds, do the input again to end Frenzy Install with Frenzy combo 214+Z Level 2: Bloody Twister. Doesn't take as long as it does in DFO to do. 41236+Z Level 3: Burst Fury Hits more than Raging Fury. 4123641236+Z
Tri: Level 2: Kikouken Not much to say about this one 63214+Z Level 2: Nen Guard Large, stationary bubble for 3s 214+Z Level 2: Tiger Flash 5 Hit combo of Tiger Flash 236+Z
Ardy: Level 2: Photon Bomb Too lazy to describe it 236+Z Level 3: EMP Storm Lands in front of her then holds them in place 61234+Z
Soph: Level 2: Chaser Press Gotta build up them chasers first 236+Z Level 3: Gold Dragon Spear SUPAH SWORD! 641236+Z
Gunter: Level 2: Wild Shot This time it doesn't break your gun in 2 seconds. 214+Z Level 2: Death Hawk Only thrown once, enemy is dragged back in for continued assault 236+Z Level 1 (3 times): Scud Genocide Each barrage takes 25 Mana 4641236+Z
Medigan: Level 2: Punto Wave It is what it is. 236236+H Level 2: Meteor Dash Mhmm. 641236+H
Flash: Level 2: Shadow Boxing Like SFA3's V-ism. 214214+M Level 2: Megaton Jab ATATATATATATATATAT *explodes* 236236+M Level 2: Hurricane 'N Roll Dempsey Roll that bitch. 632146+H Level 3: Big Bang Punch All that flashiness. 224646+H
Apocalytica: Level 1: Wave Eye Doesn't have its finisher though, lasts 10 seconds. 214+Z Level 1: Mind's Eye Razor Requires you be in Wave Eye, kinda like Ghost Orb but better 623+Z Level 1: Mind's Eye Assault The spear attack thing, requires you be in Wave Eye. 236+Z Level 2: Mind's Eye Awakened Finisher to Wave Eye, requires you be in Wave Eye and will end Wave Eye after preformed. 41236+Z
Cormorant: Level 2: Pressure Wall Sandwiched, then BOOM! 236236+M Level 3: Righteous Judgment BEER OF JUSTICE! 641236+H Level 3: Light of Divinity Invincibility too good, lasts 7 seconds(ish) 214214+H
Pelican: Level 2: G-2 Rolling Thunder Discharges the 3 bolts. 214+Z Level 2: Mech Drop Drops 8 bots. 236+Z Level 3: Gaebolg Punch If you're hit with the finger snap, you can't recover (like Dizzy's Gamma Ray) 6463214+Z
Wonder: Level 2: Raging Flame Furnace Sleeper. 214+Z Level 2: Florae Collider Also sleeper. 236+Z
Exorcist SP: Level 2: Star in the Sky Grab, then HOME RUN, no mashing required. 63214+Z Level 2: Spinning Cross Pretty much the same thing here. 41236+Z Level 3: Shikigami Legion Doesn't take as long to start up. 4123641236+Z
Lymia: Level 2: Arctic Ray Think of Dizzy's Imperial Ray but with Arctic Burst 632146+Z Level 2: Lightning Strike Targets self, hits opponent many times 41236+Z Level 3: Shining Ice Fence Casts in front of her 64641236+Z
Lunar Gale: Level 2: Spiral One really strong hit. 412364+Z Level 2: Wild Cannon Spike (midair only) One of the few Chaos Devotions in the air 214+Z Level 3: Giant Twister 8 hits, then slam 4123641236+Z
Nittis: Level 2: Drill Combustion Explodes in their face. 236+Z Level 2: Florae Dynamo Spinning round and round while they're being shocked, not quite like Wonder's Collider 641236+Z Level 2: Mild Rain It stings a little... 214+Z Level 3: Lolipop Makes all of Nittis' specials and CDs sleeper, last's 20 seconds. Mild Rain shoots lightning bolts Ice Drill drills. Collider does more damage Lava Potion is an AoE Jacky explodes on opponents Lolipop solves everything! 4123632146+Z
Sherlok: Level 2: Tombstone STONE SHOWAH! Drops 20ish stones. 63214+Z Level 2: Kalla Blitz The melee finisher for Kalla 236+Z Level 3: Forbidden Summoning: Blache Summon all 7 seven ghosts and devastate the opponent, if they are hit even once they cannot escape unless the sequence fails. Timing is a little tricky but if done properly will pretty much obliterate the opponent... 2141236+L (Kazan) -> 22+L (Keiga) -> 63214+L (Bremen) -> 636+M (Ghost Step) -> 41236+M (Saya) -> 2363214+H (Rhasa) -> 632141236+H (Kalla) -> 4123641236+H (Blache)
Bextah: Level 2: Black Hole Created in front of Bex 214+Z Level 2: Halloween Buster 2 Halloween Busters Follow down in front 236+Z Level 3: Void Flame Volcano Halloween Buster, if hit squarely with the meteor, opponent is raped with little voids that pour out 632146+Z
Kurai: Level 2: Blood Sword Pretty much same thing. 236236+H Level 2: Septa Slash Triple Slash, except... 7 instead of 3... 632146+H Level 3: Blood Ruin Grab, absorbs some HP. 64641236+H
Nensense: Level 1: Spiral Nen Unlike Sakagami's, summons 4 for 6 seconds, hitstuns. 214214+M Level 2: Nen Guard Small, stationary bubble for 5 seconds 41236+M Level 3: Lion's Grand Roar Hits a lot of times. 632146+H
Broken Cosmos: Level 2: Heaven's Destruction Derived from Heaven Expeller's Lighting, with more gaps. Goes from furthest point returning to Broken Cosmos 214+Z Level 2: Hellstorm 5 Halloween Busters raining single file 236+Z Level 3: Divide Heaven Lightning Strike out of its hands 412363214+Z
Absolute Order: Level 2: Singularity Black Hole at Absolute Order's location, try not to be right next to it if it does this 41236+Z Level 2: To Genesis Laser from its palm, if you don't guard this then prepared to be sodomized... 64641236+H Level 3: Cosmic Ballet Astral Storm, stones will randomly drop on the field, and they will hurt. 4123641236+Z
I'll finish writing some super attacks for the others but anyways here's my idea in its first stages (if I'm really going through with this), thoughts?
If you're interested in this keep checking for updates!
Last edited by Zerobeat on Sun Jul 29, 2012 12:24 pm; edited 67 times in total | |
| | | yungflyguy91 Member
Posts : 63 Join date : 2010-05-01
| Subject: Re: If Promenade Had a Fighting Game... Tue Sep 06, 2011 12:49 pm | |
| Lol that would be awesome if you were able to make this happen
:https://www.youtube.com/watch?v=yLCSKeIQ31Y
that would be my theme lol | |
| | | Tri3EDGE Member
Posts : 127 Join date : 2010-05-12
| Subject: Re: If Promenade Had a Fighting Game... Thu Sep 08, 2011 7:39 pm | |
| | |
| | | Jojo286 Noobie
Posts : 47 Join date : 2011-03-06
| Subject: Re: If Promenade Had a Fighting Game... Thu Sep 08, 2011 11:44 pm | |
| "enlarge this image click to see full size"
You mean its bigger then that monstrosity? | |
| | | Havenchild Member
Posts : 143 Join date : 2010-04-14
| Subject: Re: If Promenade Had a Fighting Game... Fri Sep 09, 2011 1:24 am | |
| - Jojo286 wrote:
- "enlarge this image click to see full size"
You mean its bigger then that monstrosity? lol it is | |
| | | KIROV_reporting Member
Posts : 280 Join date : 2010-04-25
| Subject: Re: If Promenade Had a Fighting Game... Fri Sep 09, 2011 8:49 am | |
| i don't think id work out as a character in a fighting game in an rpg or rts, perhaps but not fighting
but if i were to somehow squeeze myself in, magneto of X-Men would be as close as i get | |
| | | Jojo286 Noobie
Posts : 47 Join date : 2011-03-06
| Subject: Re: If Promenade Had a Fighting Game... Fri Sep 09, 2011 6:02 pm | |
| Kiro's first post in quite a while, | |
| | | Tri3EDGE Member
Posts : 127 Join date : 2010-05-12
| Subject: Re: If Promenade Had a Fighting Game... Sat Sep 10, 2011 2:49 am | |
| - Zerobeat wrote:
Say I know how to build an entire fighting game from scratch (I don't, but hypothetically!), I'd probably take a lot of elements from an Arc Systems game (GG/Blazblue) when it comes to basic controls, but how about this?
Like I said in chat I would help you with the scripting if you need an extra hand, I currently know a bit of C++, some C# (and im currently taking a class) and then if you're using that one engine you mentioned, it's probably like RPGmaker except with a fighting theme. | |
| | | Maribo Member
Posts : 259 Join date : 2010-04-14
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 1:27 am | |
|
Last edited by Maribo on Sat Sep 17, 2011 1:14 am; edited 36 times in total | |
| | | Maribo Member
Posts : 259 Join date : 2010-04-14
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 1:42 am | |
| Opening dialogue that plays before the games opening theme. Within the infinite span of reality, there exist endless alternate timelines.
Though these timelines have no significance over the other, there are....
instances.. where things play out in ways no one would imagine.
In some... nations rise... in others... they fall.
Once friends...
now enemies...
Its funny...
Its all playing out the way I want it... Now then.... that loose end ive been putting off... | |
| | | Maribo Member
Posts : 259 Join date : 2010-04-14
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 3:36 am | |
| There exist a place accessible from the outerverse gate, but only if you know how to access it. This domain is known as the outerrift. A place said to grant any wish your heart so desires. A Reality created by a Divine Goddess. A place where she could watch over the humans, her many children, across the infinite number of alternate timelines, created in her image. However it is said that The Goddess grew bored of this task and left it in the hands of a creature known as Cosmos. She granted Cosmos the power to alter the timeline as it saw fit. For many years Everything went as she so desired. Watching as a spectator. The Goddess was unaware of the evil she had created. Cosmos malfunctioned shattering into two beings. The original was supposedly lost but its shattered offspring began to rebel against the Goddess, casting Her from the outerrift. Now with the power of a God it seeks to rule all instances of Realities. Insanity Prelude Phase 1 Engage! Characters: - Spoiler:
Zerobeat (Aerial WM) My sword is but a extension of my hand.... rival: Jiino, Dragon, Tri timeline instance: 453 A man trapped in the never ending cycle of proving himself. A victim of his own short comings. his thirst for power clouding his judgement. His phoenix paled before the mighty Dragon. devastated by his inability to become stronger, he seeks out his master, Jiino, to see if there was something, anything that could help him in his quest. Unfortunately, Jiino turned his pupil away saying that before Zero could become stronger he would have to overcome his greatest opponent. It didnt make sense.. how could Zero beat Dragon without becoming stronger. Jiino words layed heavy on Zero's heart. Zero didnt even notice that the path he took home seemed rather odd that day. Almost as if... he wasnt in his world anymore...
Haven: I... am The Blood God! Rival: Maribo Timeline instance: 1 The scent of blood... ground soaked in red. That was his calling card. His eyes red like a devil. He made sport of the innocent. Leaving bodies of the dead in his wake. A monster is what they called him. That is... until a young mage came along. This young Goddess alone tamed the monster. Binding him within an alternate reality. One hundred years of confinement. Thats how long Haven spent bound to this dimension... Even after the Goddess forgot about him. Heart turned cold. Vengeance is all he wants. Haven may soon get his chance... as the chains that bind him have begun to rust...
Maribo: Well now if it isnt Mr. Zero... rival: Jiino, Nittis, Haven, Zero, Tri timeline instance: Unknown It is hard to say when she ascended to Godhood. Even harder to say what drove her to do what she did. She exist outside of time, yet... exists through many alternate realities. She has been watching the outerrift, Her grand design... now out of her control. The World Balance, her creation, her lifes work, defied her will and ascended to godhood like her. Unable to do away with her creation she watches the chaos it has created. A spectator to the insanity. How many phases has she witnessed however is a mystery. She is patient though... she will wait for the two, a young man full of doubt and a Child who shares her blood... they will be the ones who deliver us all from the insanity she has created...
Sakagami Rival: none, Neutral Timeline instance: 52 As a nen master (in training) I take pride in disciplining myself in the martial arts. Fighting is a way of life for me. I want to be the strongest there is. But lately... ive felt like there isnt a worthy challenge out there for me anymore. Thats why when the empire opened the gates leading to the outerverse, I jumped at the challenge. In hindsight... it wasnt a good idea. There was a accident, and now... I dont know where I am. But... I sense... a lot of strong opponents...
SMW (Double-edged scythe WM) With His scythe, i'll carve out my own path until He is avenged rival: Tri timeline instance: 72 A reality consumed by war. A single master of weapons untold. Stalks the land in search of the man who ended his best friends life... The stories of the lone reaper, a wraith among the battlefield, he knows no loyalty. He is said to appear amidst a battle and a trail of death is what he leaves behind. All in the sake of finding him... the bastard... that man... every man he slays brings him closer to revenge. He may just get his chance. Even if its against one who doesnt even see it coming.
Jiino (Counter speciality, like Iaido) I want to see her again... Rival: Maribo Timeline instance: 3,872 He followed the way of the sword. He wielded his blade in the name of the innocent. So why... why did she have to die... The woman he loved, Taken from her and there was nothing he could do to stop it. Jiino felt like he lost everything important to him. Distraught and unsure what to do with his life. Jiino wandered around aimlessly, no goal in life. Everyday he was reminded of his failure. Until one day he happened across an old gypsy who told him. That beyond the outerrift, he could see the woman he loved once again...
LunarGale: Dont you get it... were all being watched. Rival: Bex Timeline instance: 27 Fools... they dont understand... were all being watched. That thing... sits on its throne watching us... watching all possible outcomes. Plotting for its own perfect future. I cant let this stand. I have to act, or risk a catastrophe. Thats why im leaving everything behind. I'll charge boldly into the unknown. Even if my mind decays. Even if i lose myself to the madness i'll... i'll GAAAAAAAAAHHHHHH.... im... different... different.... missing equation... GAAAAAAAAAAAAAAAHHHHHHHHHHHHHH WERE ALL BEING WATCHED!!!! DONT YOU GET IT!!!
Bex: Dont make me beat you to your senses!!! Rival: LunarGale Timeline instance: 27 I dont understand. She just... left. No goodbyes or anything. All I have left to go on are vague journal entrees she kept. If what I can understand is true... does this mean that... everything will soon come to an end? This... Order, is it a monster. The way she described it. It sounds like a god. Is that what she plans on doing. Fight a God? Is that even possible? The outerverse... just what was its true purpose...
Duodecimus: Nothing like a good old fashion street fight to get the blood pumping... rival: Lymia Timeline instance: 17 Passion of the battle envelops me. I live for the thrill of battle. Th feeling my knuckles have when I punch someones face in. Punjin says im a fool. Hah, that man knows nothing of a true fight. Im here, alive here and now. Live for the moment I always say. Thats why... when I heard about the strong enemies that lie in the outerverse from that old gypsy, I jumped at the chance to show my skills. Yes... Bring em all on I say!!!
Elly (Probably as Rogue) Rival: none, Neutral timeline instance: unknown Im a thief.... plain and simple. Well I lied. Im no ordinary theif. Im... different. Im not from... around here... I travel the infinite possible timelines, stealing what I want. Be it anything of value or anything for my personal benefit. If I see it.. and I want it... I take it. Thats how I live. Thats why when I caught win of the biggest heist of my life. I couldnt pass up an opportunity. Though I cut it close... Now not only is that weird monster chasing me, but a bounty hunter from the last timeline i visted. But it doesnt matter. Im the best thief in the universe...
Nittis: Lady Maribo? Rival: Maribo Timeline instance: Unknown, Servant to the Goddess Maribo, resides in the same dimension as her. A loyal servant to Maribo. For years Nittis has served Maribo faithfully without question. Day in and day out, She cared for the frail goddess, tending to her every need. One day as Nittis was tending to the daily tasks. She overheard her Mistress mutter somethin along the lines of "So its begun..." Maribo immediately snapped her fingers and disappeared into thing air. Nittis knew it was not her place to question her mistress but... considering the task Maribo was charged with doing. Nittis couldnt help help but be a little worried. And so she took upon herself to track Maribo down, before the Goddess got herself into trouble.
Lymia (Elem) isnt there anyone out there that isnt a total weakling... Rival: Duodecimus timeline Instance: 8,999 A talented young mage, The head her class. Lymia, a true perfectionist, strives to better herself. Pushing her body mind and soul to its limits everyday. The dungeons she traverses alone, childs play... The many opponents in the arena... a walk in the park. So when Lymia heard of the outerverse, she jumped at the chance for a real challenge. Unfortunately this to became dull as she soon found herself mastering even this. Lymia needed a true change, and so she began to research the outerverse. After 4 years learning about the portal to alternate realities, Found that there was a reality that was forbidden to enter. This seemed the perfect challenge to her. There must be many strong warriors where she was planning on going.
Jojo (Hybrid Exo) Dont worry... its fatal... Rival: Elly Timeline Instance: 10,675 Bounty hunter for hire... Mission, Seek out and apprehend the inter-dimensional thief, she stole a very important artifact from the holy order. Retrieve it at all cost. If you must, destroy the thief. That artifact must be retrieved at all cost. Enter the outerrift... Seek her out, and if anyone gets in your way... eliminate them. Mission understood.... here I go.
Comorant (Full Support Sader)Warrior of God Rival: none, Neutral Timelins instance: 9 Where there is evil, there is the light of good. The purifier of the world. He roams the land banishing those who do evil. Oh holy Messenger of God, with the authority of the divine. He brings down swift justice to all sinners. The outerrift, a gateway to evil. With the divine light of god... go forth and crush all sinners.
Dragon (Dual LS WM) A lone wanderer... in search of someone important to him. Rival: Zerobeat, Jiino timeline instance: 5,987 Its been.... 20 years since I started searching for her. She was my everything, my whole world. Then one day, she just vanished. Ive traveled all over the land searching. But it has been a fruitless effort. One day however... a beckon of light in the form of a old gypsy... she told me the one I I was searching for could be found beyond the outer rift. Ive never ventured to far into the rift before. But for her... I will...
Yden: Unforgivable.... SIMPLY UNFORGIVABLE! Rival: DxD Timeline instance: 419 Yden was always one who took a passive outlook on fighting. He never wanted to get himself involved with other peoples problems. A true bystander, even when there was a real threat to the people. He would just sit out. Since DxD, the self proclaimed hero of justice was always on the scene defending the innocent. That is... till one faithful day. A chance meeting... One day as the town was under attack. DxD accidentally Stepped on a young girls foot breaking it in two places. When Yden saw this, they say something snapped in him that day...
DxD: The Defender of Love, Justice and manliness Rival: Yden Timeline Instance: 419 DxD was the self proclaimed hero of justice. Everyday he protected his town from the many monsters that often invaded. A hero among hero's. No monster could stand against hit might. He had a bright... promising future. That is... until that faithful day. The day he stepped on that young girls foot breaking it. The Day Yden vowed to chase him to the ends of the earth for hurting that poor young girl...
Kurai: Sing Sierra! Let your music burn down my enemies! Rival: Ardy, Flash From the day Kurai was born it was obvious that he wasnt normal. Born from a human woman and a Male vampire. The oldest amoung his siblings, Kurai spent his life in bliss until one unfortunate day. Waking up amount a blazing inferno. Kurai frantically rushed to get to safety as his home burned down. As he made his way through the smoke filled house, he tripped over the body of his unconscious sister, Tsunami who seemed to have a vampires bite on her neck.. Kurai slowly dragged his sister from the burning house. As he was about to turn around to go for the others, the home exploded in a giant ball of flames... That was ten years ago... Years have passed since the incident. Kurai spends his days with his sister, a daywalker who tends for the half dracula. That is until the day when Tsunami didnt come back... Kurai waited for days, until he got fed up. With his trusty guitar Clementine in hand he went in search of her. He searched for days. Never finding a trace. That is... until he came across the old gypsy, who told him that his sister was kidnapped and brought to the outerrift...
Tri (M Nen) Bringing her to justice isnt enough... I have to kill her... Rival: Kirov Timeline instance: Unknown, resides in a alternate reality Tri (M Nen): He was born in a clan that mastered the power of nen long ago, teaching the young complex skills utilizing nen. Every kid is admitted into a dojo and is taught the mastery of nen control from the time they can walk to the age of 10, when they become masters of the element. However, on the day of his brothers graduation from the school, 7 year old Tri witnessed the mass-murder of his entire village by the single hand of a woman called Kirov, who claimed to have done it out of religious reasons. Tri was the only one who survived the holocaust due to an unknown nen skill, Nen Wings. The only other known person to have such a power is Maribo, the queen witch. Tri was found by Punjin, who took Tri in and trained him further in the ways of the nen, for he too was a nen master. Years have passed and Tri has heard rumor of a powerful woman, muttering about religious cleansing, entering the outterift. Assuming it was Kirov, Tri leaves Punjin in middle of the night in pursuit of his revenge.
Kirov: Whats the matter little bitch? You mad? rival: Tri, Maribo Timeline istance: 450 Kirov was the soul person responsible for the death of Tri's village. With a sinister smile she slaughtered all of Tri's kinsmen. The reason for this is unknown however. But it is said it has something to do in the false god she believes in. What people dont know is that a long time ago, Kirov agreed to help the God of the outerrift rest control over all realities. But is secretly plotting to overthrow the Broken Balance...
Gunter: Paybacks a coming... Rival: Ardy Timeline instance: 701 An assassin in Empyrian. The best at what he did. No one could match him in a gunfight. When orders came down from the top brass he followed them without question. So why... why did his own people turn against him... When Gunter returned home, he found the Empyrian Defense force and his home burned to ashes, his family... all dead. But it didnt stop there. Guns drawn on him, all gunter could do was run. He fled to Arad, unable to avenge his family Gunter became a drunken wreck. He felt that his life was pretty much over... until that faithful day. The old gypsy... she told Gunter that that woman, his superior, the one who gave the orders to kill Gunter and his family was close by. Beyond the outer Rift...
Ardy (Spitfire) Im a spitfire, if you see me running, you better run... and try to keep up... Rival: Gunter Timeline Instance: 9,784 An explosives expert of the highest degree. Ardy was the go to gal when you needed to make it loud. Ardy was always included in the most dangerous missions for the Empyrian army. Her explosive prowess often gave the Empyrians the decisive win in battle. There was however one instance... a terrible accident. In a battle against the Kartel forces Ardy's best friend Gunter was accidentally caught in one of Ardy's bombing runs. Killing him instantly. In the end the Empyrian Army won the war but... Ardy was devastated by the lost of her best friend. Ardy soon left active duty in the military. Now AWALL she fled toArad, now a fugitve for abandoning her duties. But Ardy didnt care... the battlefield reminded her of her mistake. Five years passed since that day. Ardy made her living as a assistant of Kiri. "Reinforcing weapons day in and day out. One day an old Gypsy visited her while Kiri was away. The Gypsy told Ardy that there was a way for Ardy to see Gunter again. She was told to travel to the outerrift, there he would be waiting for her...
Medigan: where there is Darkness... Rival: soph Timeline instance: 31 Where there is light there is darkness. Medigan, was one half of another. In another timeline he went by the name of a young woman named Soph. A chance meeting within the Goddess's domain, the outerrift. The two met as young children often playing together. Medigan grew up in a small village. He was blessed with the magical gifts his other half was born with naturally. From a early age, Medigan knew about the outer rift, born with the knowledge of the rift Medigan met his counterpart. The two met once a year within the rift to share their stories of their travels. On Medigan's 18th birthday he entered the rift to meet his counterpart. Upon entering he could tell already that there was a disturbance within the goddess's domain. With Soph no where to be found, Medigan, with spear in hand rushed to his counterparts aid.
Soph: where there is light... Rival: Medi Timeline instance: 13 Where there is darkness there is light. Soph, was one half of another. In another timeline she went by the name of a young man named Medigan. A chance meeting within the Goddess's domain, the outerrift. The two met as young children often playing together. Soph grew up in a aristocrat society. Born into a wealthy family. Soph from a early age was gifted mage. From a early age Soph had deep knowledge of the outerrift, the Goddess Domain. It was there that Soph met her male counterpart Medigan. They often met once a year on their birthday to tell each other about their many travels. On Soph's 18th birthday. When she entered the Rift. She was attacked by a strange individual calling itself the Broken Cosmos. She fled from the monster and soon became lost in the rift. Her only hope lies in the hands of her counterpart.
Wonder: Come here little mage.... Rival: Nittis Timeline instance: 222 Wonder, the wicked witch who traveled the infinite timelines searching for prominent young mages. What does she do with the mages she finds? She stills their power for her own. Wonder unsatisfiable thirst for power has taken her to many realites where she spends her time draining the lifeforce from her mage victoms. While traversing the outerrift to her next destination. She happened upon a young Mage by the name of Nittis. Wonder sensed a great deal of power from the young mage. With a new target in her sights she delved deeper into the outerrift.
Flash: rebel with a cause Rival: Zext Timeline instance: 65 The Leader of the resistance movement against The Evil Organization 11, a group of 11 individuals, each more powerful then the last. These 11 members have pretty much taken over the entire world. Now it was up to Flash to save the world from tyranny. The battle was long and hard and many years have gone by. But soon Flash will have claimed true victory, with the other 10 members dead. All that was left was the Organizations strongest member, Zext... The battle between these two men raged on for days, with neither side showin signs of weakening. A truly cataclysmic battle. Both men's power so great that amidst the battle, there power ripped a whole in the space time continuum gurling both men into the outer rift...
Zext: A battle worthy of the gods... Rival: Flash Timeline instance: 65 The strongest member of the Evil Organization. He sat upon his throne as he watched his subordinates fall one by one at the hands of Flash. Truly a worthy Opponent of Zext's time. The very thought of fighting Flash got Zext's blood pumping faster and faster. Yes, the very purpose of the Organization was just for Zext to finally find someone worthy to stand against him. Soon he would engage in a battle that would attract the attention of the Gods. Soon he would have access to the Outer Rift...
Sherlok: I am eternal. I am the encroaching Darkness that lingers within your darkest fears. The embodiment of your worst nightmares. No where to run, No where to hide. Come... Show me the worth of your existence! Rival: N/A Timeline instance: unknown Born from the darkest reaches of the rift. A man who lust for the outcry of battle. He manipulates the power of the darkest souls bending them to his very will. Those who fall by his blade are then consumed themselves. Becoming one with him. He is the living nightmare, the embodiment of darkness. Your greatest fear made flesh.
Apocalyptica (Asura) Suffering is inevitable... Rival: Yung Timeline instance: 809 A chaotic wasteland. People struggle to live in the harsh environment. Where the world is on the verge of dieing. Only the truly strong survive here. Legends refer to him as the Demon Apocalyptica. He who roams the land seeking out life so that he can snuff it out. Life is but a fleeting dream to this monster. But with signs of life becoming more and more scarce. The Demon seeks out worlds full of life. His journay has taken him to the outerverse and beyond that... the outer rift. The crossroads to many worlds, Many outcomes...
Yung (Asura) Rival: Apocalyptica Timeline instance: 7 A man capable of sensing the waves of the universe. Yung's gift of understandin waves was phenomenal, even greater then that of the Great G.S.D. He even had the ability to sense waves from alternate timelines. One day Yung sensed a great disturbance within the sea of infinite outcomes. The ripple effect that he felt shook him to his very soul. Fearful of what this disturbance. Unfortunately, he had no idea of what he could do about this. But he knew he couldnt just sit still. Thats when he was approached by the Old Gypsy. Who told Yung that if he journeyed into the outerverse, and seek out the outerrift. He would be able to quell the dark disturbance...
Rhapsody (Striker) Behold my Fist of Fury! Rival: Tri Timeline Instance: 199 "No matter how long it takes... no matter how many people I have to defeat. I'll defeat you some day Tri." Rhapsody said that to Tri 10 years ago. Since then Rhapsody has trained endlessly so that one day she could defeat her Rival, Tri. Once a year the two would fight it out, no restrictions, and in the end, Tri would always win. But Rhapsody was determined to win no matter what. She would often train in the outerverse. The intense situations made her stronger and stronger. One day while training, Rhapsody stumbled upon a portal while in the outerverse. Her curiosity got the better of her though, and when she got close, the portal dragged her into the Outer Rift. Now trapped within the Rift she begins searching for a way home.
Nensense: Tool of the Gods Rival: Sakagami Timeline Instance: 200 A hero betrayed by someone she trusted. A once great hero dies alone on the battlefield. As her life comes to a end, A Heavenly body visits her in her final moments. The Heavenly goddess stretched out her hand saying, "I'll allow you a second chance. Such a precious soul... if you wish it, I will grant it" The young nen master, tears in her eyes stretches her hand out to the goddess. "My soul will be loyal to yours forever..." The goddess smiled, "Come my divine warrior... there is work to do..."
Old Gypsy :rival N/a Nonplayaable She appears seemingly out of nowhere. Pointing wayward souls who seem lost and unsure what to do to the outerrift, promising that all there dreams will come true. But... There may indeed be more then meets the eye...
Forgotten One (Crazed): ......... Rival: N/A Timeline instance: N/A She was forgotten, discarded, now she roams the outerift searching for strong warriors. If you prove yourdelf truly worthy she will challange you to a fight to the finish. Can you defeat her? Can you beat a forgotten Deity?
Broken Cosmos: I'll be god of a new world.... Rival: none/ mastermind behind it all, final boss Timeline instance: unknown, believed to have always existed. He watches all timelines.... He knows everything... He's the one dragging these poor souls into his distorted reality. He plans on ruling over all reality's once he merges them into one reality.
Absolute Order: How foolish, I must now put this pointless game to its final end.. rival: All reality Timeline instance: None, Believed to be a god non playable Broken Balance true form Give it all you got. The battle to save everyone! Can you defeat a god?
Last edited by Maribo on Tue Sep 20, 2011 6:39 pm; edited 60 times in total | |
| | | Duodecimus Recruit
Posts : 6 Join date : 2011-05-25
| Subject: the sprites you want Sun Sep 11, 2011 3:50 am | |
| THis shall be the place where your sprites are conceived dnf character files: http://www.megaupload.com/?d=H9NGLRD2build it here http://dnfresearch.ip.or.kr/we need an image like the ones posted here, or you can put up the full gif you get out of the DNF extractor I'm told by some that we need alternates, and by others that double the spritework is hell. odds are if you don't post a secondary costume, you just get a recolor (pink captain falcon for the win) Duodecimus 0010j5___0ej0ei0fT___1zq00d03b____3[../dnf/ft] Zerobeat ___15h___1_s1zq0RZ0LF0S0000_______0[../dnf/sm] Maribo 0b70Fh0cI0me0sA0pp0me0nP004_______0[../dnf/mg] Sakagami Yden ___0Vb1om___1270Vb___0RZ000_______0[../dnf/pr] Lymia 1Ho0fV0pp1U61CD1Xh1hY1go001000____0[../dnf/mg] Haven 10v0OQ0K40b71280Ym___0ZW00103b____0[../dnf/sm] Yung Kirov Rhapsody Yden ___0Vb1om___1270Vb___0RZ000_______0[../dnf/pr] SMW Dragon Jiino Elly DxD Tri Ardy Soph Gunter Zext Medigan Flash Apocalyptica Cormorant Wonder Jojo Lunar Gale Nittis Bextah CrossJunction Nensense Sherlok whatever Dcd's character name is note that he wants the hair in silver, so apply a grayscale or something to the hair before it gets made
Last edited by Duodecimus on Tue Sep 27, 2011 3:50 pm; edited 11 times in total | |
| | | Mr. Lunar Member
Posts : 92 Join date : 2010-07-17
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 4:10 am | |
| I'll choose my grappler for this list seeing no one else is one. | |
| | | Maribo Member
Posts : 259 Join date : 2010-04-14
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 6:49 am | |
| after i get all bio's up im gonna start working on rival dialogue and ending dialogue | |
| | | Randomselect Member
Posts : 77 Join date : 2010-04-17
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 4:49 pm | |
| | |
| | | Jiino プロムナードギルドの一人の刀のウェポンマスター
Posts : 75 Join date : 2010-04-14
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 6:25 pm | |
| | |
| | | AlceLurker Noobie
Posts : 49 Join date : 2010-10-08
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 8:09 pm | |
| I need help choosing between these three outfits: | |
| | | smw232 Member
Posts : 159 Join date : 2010-04-14
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 9:43 pm | |
| @ moose first one! @ duo tri me | |
| | | AlceLurker Noobie
Posts : 49 Join date : 2010-10-08
| Subject: Re: If Promenade Had a Fighting Game... Sun Sep 11, 2011 11:21 pm | |
| Also I voted, "This is bad and you should feel bad." | |
| | | Lymia Member
Posts : 117 Join date : 2010-06-05
| Subject: Re: If Promenade Had a Fighting Game... Mon Sep 12, 2011 12:53 am | |
| 1Ho0fV0pp1U61CD1Xh1hY1go001000____0[../dnf/mg] I'm guessing that's what I'm supposed to copy and paste? | |
| | | Zerobeat Member
Posts : 63 Join date : 2011-05-24
| Subject: Re: If Promenade Had a Fighting Game... Mon Sep 12, 2011 5:52 am | |
| - AlceLurker wrote:
- Also I voted, "This is bad and you should feel bad."
I fucking KNEW IT. Oh, and pick the first costume. | |
| | | Yden Member
Posts : 54 Join date : 2010-07-17
| Subject: Re: If Promenade Had a Fighting Game... Mon Sep 12, 2011 2:36 pm | |
| ___0Vb1om___1270Vb___0RZ000_______0[../dnf/pr] | |
| | | Jinglestan Member
Posts : 336 Join date : 2010-04-14
| Subject: Re: If Promenade Had a Fighting Game... Mon Sep 12, 2011 3:00 pm | |
| Assassin Gunter Retired Gunter or whichever looks cooler... maybe ill be more decisive later. | |
| | | Maribo Member
Posts : 259 Join date : 2010-04-14
| Subject: Re: If Promenade Had a Fighting Game... Mon Sep 12, 2011 6:28 pm | |
| ive decided to change my character sprite for this game | |
| | | AlceLurker Noobie
Posts : 49 Join date : 2010-10-08
| Subject: Re: If Promenade Had a Fighting Game... Mon Sep 12, 2011 7:19 pm | |
| So guys many of you played at least one fighting game before and maybe not in Story Mode at least, but in a normal arcade mode, they will be a chance for you to fight your own character.
This being said, you probably need to include a second outfit, probably just a recolour if one would end you fighting yourself. | |
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