INTRODUCTION
Welcome to Dragon's guide to weapons masters. In this guide I will give you a detail explanation on each skill with each weapon, build suggestions, and anything I can think of that will help you become a decent weapon master (from now on will be abbreviate as WM). A little insight on me. Been playing WM since the release pf DFO (Dungeon Fighter Online) till my unjust ban (long story). Then switched over to DnF ( Dungeon and Fighter. Basically the Korean version of DFO. Just further along in updates.) where I've been till this day. Now enough with that and on to the damn guide.
Side Note: I will For DnF only. Since eventually DFO will get what Dnf gets soon. (Hopefully soon anyways.)
How To Become A Weapon Master
Before we start let me give you my Pros/Cons on becoming WM.
Pros:
Fastest class out of all the sub-classes
Best DPS (damage per second) Of all the sub-classes
Decent PvP (Player vs. Player) class
Great solo class
Cons:
Needs a +12/13 weapon to be really effective
No effective use in parties (Otherverse Dungeons)
Needs a lot of money investment
Poor weapon durability
General SkillsUpward Slash
SP Cost: 20
Skill Input:
Cancel: Yes
Recommended Level: 5
As the name suggests, It an upward slash of your sword. Provides little super armor and movement. The more you level this skill the more power and launch power it gains. Keep this at level 5. There's No need to max this seeing as the sp (skill points) can be put to use in better places. You can max this if you so desire and it will not hinder you in any way.
Thrust
SP Cost: 15
Skill Input:
While running/dashing
Recommended Level: 5 (Prerequisite for Clash)
Basically another Thrust after your dash attack. Hold the opposite direction of the way you are thrusting to stay stationary. Hold forward to move forward with the skill. Has some nice push back. You need this at level 5 to learn Clash (stance skill).
Guard
SP Cost: 20
Skill Input:
+
Cancel: Yes
Recommended Level: 5 (Max)
Holds sword up like a shield. Protecting you from damage. As long as Skill is held you'll stay in guard stance. The more you level this skill the more damage it protects you from. This skill is absolutely great. Reducing damage by 80% at max. Learn how to use this skill effectively and you'll pretty much rape anything that moves (especially in pvp). MAX THIS SKILL. IT CAN.... NO IT WILL SAVE YOUR LIFE. 'nuff said.
Zanbato Users: At level 5 Zanbato mastery, A successful guard shocks enemies.
Short Sword Users: At level 5 SS mastery, A successful guard shocks enemies.
Ashe Forke
SP Cost: 15
Skill Input:
While in air
Recommended Level: 10 or 30 (max) (depends on which weapon your choosing)
While airborne, drives your weapon into the ground. At a certain height, you'll create a shock-wave upon landing. The more you level the skill the bigger the shock-wave gets. Another great launcher move in your WM arsenal. Good for combo starting. If your going the zanbato, SS, or bludgeon then you want to max this since this is another primary launcher. Light-saber (LS) and katana users want to put this at 10.
Zanbato Users : At level 3 zanbato mastery, Ashe Forke get multiple hits and grants super armor.
Triple Slash
SP Cost: 25
Skill Input:
+
Cancel: Yes
Recommended Level: 10 or 30 (Max) (weapon dependent)
Dashes forward while attacking. Only moves on the x-axis. Input the skill again for more slashes (up to three times). The more you level the skill the power it receives and launching power (LS and Katana) Great skill with a a lot of utility. It can be used for escaping, approaching, flat-out damage, and launching (LS and katana only). For zanbato, SS, and bludgeon user you want to put this at 10 for cancel and EX passive. LS and katana user want to max this. MAX IT I SAY...
LS users: At level 5 LS mastery, Triple Slash becomes Quintuple Slash gaining two extra attacks and the last attack launches opponents.
Katana users: At level 5 Katana Mastery, Triple Slash becomes Quintuple Slash gaining two extra attack and the last attack launches opponent in air.
Aerial Chain Slash
Sp Cost: 50
Prerequisite: Ashe Forke (1)
Skill Input
Recommended Level: 1 (Max)
Grants an additional normal attack while in air. Can string up to two or 3 attack with a normal jump. Decent combo juggler if used properly. This skill is needed for awakening if you plan to get it.
Gore Cross
SP Cost: 15
Skill Input:
+
Recommended Level: 1
MasteriesShort Sword Mastery
SP Cost: 20
Recommend Level: 1 (Max)
Increases Physical Attack Strength, Physical Hit Rate, and Magic Attack Strength of Short Sword class weapons. Endows additional effects to those who have learned Short Sword Mastery at a set level or higher.
-At level 3, some kind of additional attack is added to Upward Slash.
-At level 5, successful Guard Shocks enemies.
-At level 7, additional attack is added to Raging Dragon Slash
-Normal attack: Generates a sword wave.
-Upward Slash: Generates a sword wave, increased damage and generates sword wave on additional attack.
-Secret Slayer Technique: Generates a sword wave.
-Triple Slash: Independent damage is added.
-Flowing Stance - Clash: Independent damage is added.
-Charge Crash: Independent damage is added.
-Draw Sword: Fires a sword wave.
-Illusion Sword Dance: Slash Wave has a longer duration and lowered multi-hit interval.
*Normal, Upward, and SST: 80% of your independent damage is added onto these attacks.
*Triple, Charge Crash, and Clash: 50% of your independent damage is added onto these attacks.
*Draw Sword: Sword wave deals 100% of your independent damage.
Katana Mastery
SP Cost: 20
Recommened Level: 1 (Max)
Increases Physical Attack Strength, Physical Hit Rate, and Magic Attack Strength of Katana class weapons. Endows additional effects to those who have learned Katana Mastery at a set level or higher.
-At level 3, changes the aerial chain slash into a two slash attack, which does slightly higher damage especially when both critically hit.
-At level 5, this skill allows you to use Triple Slash up to 5 times, last hit launching the enemies into the air.
-At level 7, Draw Sword gains an additional attack that can make enemies bleed.
-Added bleeding effect to attacks.
-Aerial Chain Slash: Deals additional damage against bleeding targets.
-Draw Sword: Increased damage and bleeding effect on the additional strike.
-Illusion Sword Dance: Increased slashing speed.
*Aerial Chain Slash: Bleeding targets take 200% damage from ACS.
Zanbato Mastery
SP Cost: 20
Recommended Level: 1 (Max)
Increases Physical Attack Strength, Physical Hit Rate, and Magic Attack Strength of Zanbato class weapons. Endows additional effects to those who have learned Zanbato Mastery at a set level or higher.
- At level 3, Ash Fork gains super armor, and is able to hit through multiple opponents before finishing off with a shock-wave. If the Ash Fork hit the enemy too high in the air, the shockwave wont be applied.
-At level 5, successful Guard shocks enemies.
-At level 7, Charge Crash gains an extra attack, when the Blade Master slams his weapon into the ground and causes a shock-wave.The shock does not take effect if Charge Crash is interrupted before the last hit.
-Secret Slayer Technique: 2nd hit can be charged up. Fully charged hit will deal additional damage.
-Ashe Fork: Multi-hit interval lowered, damage increased.
-Charge Crash: Increased damage on additional attack. Shock wave removed.
-Draw Sword: Can be charged up. Fully charged deals additional damage.
*Secret Slayer Technique: 2nd hit has Super Armor for charging and attacking. Deals a static 400% damage when fully charged.
*Draw Sword: Fully charged Draw Sword deals 150% damage.
Bludgeon Master
SP Cost: 20
Recommended Level: 1 (Max)
Increases Physical Attack Strength, Physical Hit Rate, and Magic Attack Strength of Bludgeon class weapons. Endows additional effects to those who have learned Bludgeon Mastery at a set level or higher.
At certain levels, Blade Masters will be granted with additional effects when using certain skills.
-At level 3, Backstep Cutter gains a bounce launch effect upon hit,and the damage and launch strength increase upon level.
-At level 5, An aerial attack now makes a downward bounce. The damage increases upon level. *Note: Pre-Rebirth, Aerial Chain Slash could not be used after level 5, but now it can.*
-At level 7, Charge Crash gains an extra attack, when the Blade Master slams his weapon into the ground and causes a shock wave. The shock does not take effect if Charge Crash is interrupted before the last hit.
-Secret Slayer Technique: Extra damage done against stunned enemies.
-Ashe Fork: Increased shock wave size.
-Charge Crash: Improved shock wave on a fully charged attack.
-Illusion Sword Dance: Final hit will be replaced with a large shock wave slam instead of a wave.
*Secret Slayer Technique: Stunned targets take 200% damage from SST.
*Illusion Sword Dance: Final hit is a single giant slam. Damage goes up with mastery and will always be stronger than Slash Wave.
Light-sabre Mastery
SP Cost: 20
Recommended Level: 1 (Max)
Increases Physical Attack Strength, Physical Hit Rate, and Magic Attack Strength of Light-sabre class weapons. Endows additional effects to those who have learned Light-sabre Mastery at a set level or higher.
-At level 3, Thrust skill adds laser effect near the tip of the blade.
-At level 5, this skill allows you to use Triple Slash up to 5 times, last hit launching the enemies into the air.
-At level 7, Draw Sword gains additional hit along with shock effect. Raging Dragon Slash also obtains shock effect.
-Secret Slayer Technique: Shock effect added
-Thrust: Increased number of strikes on laser and shock effect added
-Draw Sword: Shock effect increased
-Raging Dragon Slash: Shock effect increased
-Illusion Sword Dance: Slashing speed increased
*Secret Slayer Technique: Has a static 50% chance to shock. Duration is a static 1 second.
*Thrust: Laser hits twice with a static 100% chance to shock. Duration is a static 5 seconds.
*Draw Sword: Shock chance is 100%. Shock duration goes up with mastery level.
*Raging Dragon Slash: Shock chance and duration goes up with mastery level.