soulbender
hard to aim
shadow damage(tho, with enuf shadow strengthening, it can kill shadow mobs with ease too)
needs all ghosts out for full damage
but the damage is #1
blademaster
casting is a bit long(try not to get stunned or frozen or...)
stationary(imagine superarmor monsters just moving out)
average damage
invincibility frame, very good
berserker
damage sux, really sux
and the buff is weak compared to other buff-ish awakenings(great for holding tho)
...just use for holding, or dont learn it at all
asura
percent damage(damage depends on ur wep+upgrades)
percent damage...WITH A +14 WEP!!!
nenmaster
u have too "feed" the flowers a bit for max damage(otherwise the damage sux)
light element(uhhh, isnt that a good thing?...yarrr)
good damage and range
striker
cant move(same with blade master...avoid stuns or freeze or...)
one shot(if it misses...ah well, even blache is 5 hits)
the absorbtion radius isnt as big as it seems...tho it gets bigger depending on skill level
#2!, and #1 if less ghosts are summoned for blache
grappler
average damage
when partying, it can get a bit difficult(sometimes) for partymates to hit enemies in the tornado
yarrr...holding...with fair damage
brawler
damage sux against mobs with fire resistance
lemme see...poison, range, damage, yup
m ranger
percent damage(same with asura)
if u get stunned or frozen or...while ur still doing the moving shot part, good luck
yes!+14wep, and im invincible in the air!
m launcher
not much accuracy
moves slow(the laser, that is)
damage sux(consequently)
...at least mobs w/o superarmor are stuck inside the laser for the lasting time
m mechanic
one sided direction
average damage
that is one hell of a friggin long range
m spitfire
not much damage
u can sleep, they dont, and they last for some time
f ranger
nothing i can think of, save for the fact that u have to use the lasting time to the fullest before landing the finishing shot to avoid getting a 2nd rate damage
if ur put to sleep with only like 2 sec left...
clears...2~3rooms
f launcher
one sided direction
full charged, matches blache max damage
f mech
none that i can think of, save for the fact the damage doesnt reach the top 5
u die, it dies
fair damage, and lasts some time
f spit
there is a bit of a casting, heard u ar vulnerable during that time
average damage
yar, electrocution
elem
cant move while using it
#3 damage! and nice range
witch
damage sux
cant move while using it(so ive heard)
...lemme think...good range?
battle mage
cant take too much damage, cuz u revert if u take a certain amount of damage(good luck dodging)
highly affected by stun, freeze...
need a certain number of chasers to activate(the same way soulbender needs ghosts...but the more chasers u have, the damage sadly doesnt increase)
NO FINISHING BLOW!!!
other than the things mentioned above its good(but its the things mentioned above that make it stink)
summoner
if kasijas attacks the wrong guy...
uses hp too
u die, it dies
kasijas is fairly strong
crusader
none that i can think of, save for the fact the damage doesnt reach the top 5
just good, thats it, its just good(buff+damage)
monk
if even one of the 4 punches miss, then it becomes a 3rd rate attack lol
if all 4 hit, then it does nice damage
exo
none, except for the times when the target(intended target) moves out of the range of the attack while using it(u cant move while using it)
matches the damage of strongest low kick
rogue
think the same as f ranger
same as f ranger
necromancer
u need balacre to use it
damage relatively sux
good for holding