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 M-Gunner to F-Gunner Differnces

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sp0909
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PostSubject: M-Gunner to F-Gunner Differnces   Sat May 08, 2010 3:47 am

Male Gunner
Jack Spike:attacks a Far X axis,Short Z Axis

Windmill:Attacks a Wider Y Axis Then Topspin,Lower X Axis,Not as fast as Topspin,

Punisher:Bigger Shockwave And better damage on shockwave,Less bullet damage then Spriggan

Mach Kick:Quicker then Needle Sobat,Less x axis



Female Gunner:
Marilyn Rose:Bigger Z Axis and Bigger Y Axis,But a shorter X Axis,Better Launching strength

Top Spin:Bigger X Axis then Windmill,Faster Then Windmill,Less y axis then windmill

Spriggan:Slides under the enemy instead of tripping them,And Releases a shockwave that Knocks down all enemys and causes damage,She then Shoots 5 bullets Facing upwards and ends,Does have Invinc frames

Bigger X Axis then Mach Kick,Slower,Bigger y axis then mach Kick


EDITED TITLE


Last edited by sp0909 on Sun May 09, 2010 12:09 am; edited 1 time in total (Reason for editing : title change)
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sp0909
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PostSubject: Re: M-Gunner to F-Gunner Differnces   Sat May 08, 2010 4:03 am

M-Ranger and Female Ranger Differnces

# Slightly lower growth rate of HP, MP slightly higher growth rate.
# Ranger (female) has better movement speed and attack speed then its male counterpart,But less Power.
# F-Gunner Shooting Skills shoot faster,But less range and Power
# Top Spin (⇔Windmill) Needle Sobat (⇔Mach Kick) Spriggan (⇔Punisher) Longer X Axis,Less Y Axis
# Top Spin X axis range wider range of windmill shaft, hitting the enemy floating floating slightly.
# Stop big hit top spin, Z-axis range (height) is small (low).
# Throwing a grenade explosion slow motion, until the end of a long rigid cast.
# Sonic Spike (⇔Air raid) Skills to move significantly, but the X axis, Z up significantly upgrade the air shaft.
# Wider range of attacks Multi Head shot has seven shots.
Ranger (Male) compared to those, Lv1 when power is low, the power to surpass the skill level goes up.
# Gunner Dance (⇔Wild Fire) Effect has been added to inhale, but have the effect of bleeding, less power and range.
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sp0909
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PostSubject: Re: M-Gunner to F-Gunner Differnces   Sat May 08, 2010 4:19 am

Female Launcher-Male Launcher Facts


Gattling Gun

* Simplified: Gattling (m) fire intervals shorter than a Gatling gun. Exit the next bullet hit hard once.
* Description: Gattling (m) to firing at regular intervals for 2 seconds, Gattling(female), has been fired in 1.4 seconds intervals. Gath really fast with the number of bullets fired bullet (M) in the same, but the number of bullets as Gattling (M), so that shooting in less time than firing interval is heavily reduced.

Flame Thrower
the female compared with men, but cool down of the Female gunner's time is shorter, there is a determination at any time during the Cool down. Flame Interval is Shorter for Females,Less Duration

Cannon Ball females get
Less y Axis,Bigger X Axis,Bigger Explosion,Slower Start Up,Faster Charge Time

Steyr
* Gunner (male), unlike immediate hit will explode.
* Gunner (Female) and the difference, because there are three explosions, big push back the enemy.

Laser:Females Get
Faster Draw Speed,Slower Charge,Less Damage,Less X Axis on Charge,

Flame Pillar:Females get
Faster Movement Speed,More Y Axis,Faster Flame Interval,Less X Axis,Less Power

Stinger/Lancer
# Gunner (male) and the difference between the number of bombs struck the child because the density is eight times higher, yen carry out attacks in the forward area.
# Gunner (male), unlike the central part of the few things that fall off the bombing, are increasing usability

Quantom Bomb:Females Get
Faster Drop,Longer Explosion Rate,Less Power

Extruder:females get
Faster Start Up time,Longer Charge,Less Power
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sp0909
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PostSubject: Re: M-Gunner to F-Gunner Differnces   Sat May 08, 2010 4:28 am

M-Spit-Female spit

Bullet skill system

* Many of the bullets from one of burning ammunition loading frozen silver bullet.
a little longer instead.
o Number of bullets: (M) → 10 (F) - 11
+ silver bullet: 0.8 seconds longer cooldown
+ freeze bullet Cool Time: 1 second longer cooldown
+ Blazing bullet: 1.5 seconds long Cooldown

Skills explosive system

* grenade explosion Smaller
One little low power instead.
o Grenade explosion
(M) → Minus 10 px
attack power (approximately 80% attack power or electrical shock.)
o Bullet Grenade
(M) → from 3 (F) from power four seventy-five% approximately compared to men's Attack
* When throwing grenades on the ground, because of the long time lag can be throwing up from motion invoked some skill.
Spitfire man short due to the short time difference of motion.
* In the air (jump and step back in) howitzer system skills can be used twice.
M-Spit He can not throw in the air.
* If you have run out of air time with unlimited shooting skills in the air-explosive system, add one number from shooting.
o For example) once grenade grenade → 6 → explosive jump

Grenade Ammount

Buster Increased from 5-6
Flash increased from 4-5
Freeze increased from 3-4
C-4 Left Unchanged


Napalm Turns into EMP wave
Which electrocutes the ground instead

Neil the Sniper +1 bullet
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sp0909
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PostSubject: Re: M-Gunner to F-Gunner Differnces   Sat May 08, 2010 4:32 am

* Land Runners
The mechanical cooler guy 0.3 seconds long.
* Countdown
Longer than one second mechanical cool guy.
* Simultaneous bombings
The long half-second cool guy from the radio.
* Corona
More than 10 seconds shorter than the duration of mechanical men, 0.4 seconds slower rate of fire.
It can shorten the distance firing on the shortcut key roll.
* Rolling Thunder
Charge from an early interval of 0.5 seconds, mechanical man.
* Raptor
Rigid time when the enemy attacks 0.9 seconds. (He does not rigid mechanical)
Than 200px wide range of mechanical men, nearly all within the screen.
* Gale Force
About 300 higher than the mechanical power of machine gun men, low power of about 500 missiles.
However, the number of machine gun bullets on the small number of missiles lot.
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McCoy213
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PostSubject: Re: M-Gunner to F-Gunner Differnces   Sat May 08, 2010 11:04 am

Nice job koops, i havent explored the forign versions of DnF so Ive always been curious about the M/F Gunner differences
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KIROV_reporting
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PostSubject: Re: M-Gunner to F-Gunner Differnces   Sat May 08, 2010 11:47 am

u neglect the fact that male bbq is difficult to lift enemies(that are knocked down) off the ground
but the female one can do it with ease
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PostSubject: Re: M-Gunner to F-Gunner Differnces   Sat May 08, 2010 9:10 pm

sp0909 wrote:

# Gunner (male) and the difference between the number of bombs struck the child because the density is eight times higher, yen carry out attacks in the forward area.

wait, what?
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PostSubject: Re: M-Gunner to F-Gunner Differnces   Fri Jun 11, 2010 12:21 am

Bumped for F gunner Released in DFO
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